Xmas - Real-time raytracing with many lights

整理:游戏232
2020-12-23
Team: Jilin Liu, Keyi Yu, Li Zheng Code: 基于ReSTIR paper与Nvidia Falcor, 使用C++ Scene: 我们自己在maya中建模,该场景包括~1 million triangles, ~190 point lights indoor + 5 area lights outdoor Time: ~34 fps, 每帧~30ms Link: https://github.com/lindayukeyi/ReSTIR_DX12 (欢迎Star!!!
Team: Jilin Liu, Keyi Yu, Li Zheng Code: 基于ReSTIR paper与Nvidia Falcor, 使用C++ Scene: 我们自己在maya中建模,该场景包括~1 million triangles, ~190 point lights indoor + 5 area lights outdoor Time: ~34 fps, 每帧~30ms Link: https://github.com/lindayukeyi/ReSTIR_DX12 (欢迎Star!!!

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